Friday, February 26, 2010

"You Princes Of Venture!"



Coming soon (ETA August 2010) from Bif Bang Pow, it's the first run of The Venture Brothers action figures! Sculpted in the classic 8-inch Mego style with real cloth clothing, it's Dr. Venture, Brock Samson, the Monarch, and Dean (can Hank and Dr. Girlfriend be far to follow?). At almost $20 a fig, they're rather high end, but well worth it, I think. As you can see, these are only prototypes, but just look at that sculpt of Dean's head. Flawless! Available for pre-order over at Entertainment Earth. Mego-style is not my favorite toy format (well, sentimental, perhaps), but I'll take it!

Tuesday, February 23, 2010

"Scoundrels With Golden Hearts"

"Most men--it is my experience--are neither virtuous nor scoundrels, good-hearted or bad-hearted. They are a little of one thing and a little of the other and nothing for any length of time: ignoble mediocrities. But a few men always remain true to a single extreme character: these are the men who leave a strong mark in history, and I should divide them into four classes. First there are the scoundrels with stony hearts...Next come the virtuous men with equally stony hearts...The third class are the virtuous men with golden hearts...And last and most rarely found are the scoundrels with golden hearts...It is the scoundrels with the golden hearts...who make the most valuable friends in time of need. You expect nothing from them. They are entirely without principle, as they themselves acknowledge, and only consider their own advantage. But go to them when in desperate trouble and say, "For God's sake do so-and-so for me," and they will almost certainly do it--not as a friendly favor but, they will say, because it fits in with their own crooked plans: and you are forbidden to thank them. These...are gamblers and spendthrifts; but that is at least better than being misers. They also associate constantly with drunkards, assassins, crooked businessmen and procurers; yet you seldom see them greatly the worse for liquor themselves, and if they arrange for an assassination you may be sure that the victim will not be greatly mourned, and they defraud the rich defrauders rather than the innocent and needy, and they consort with no woman against her will."



--from Claudius the God, Robert Graves.

Sunday, February 21, 2010

Rokurokubi










I first ran across a version of the rokurokubi when I watched the classic anime movie Vampire Hunter D on the USA Network years ago, although (as the old picture [fig.1] by the famous artist Hokusai shows) the rokurokubi are a long-standing traditional figure in the Japanese realm of Yokai (a term meaning, apparently, both a supernatural being and the realm or family to which it belongs, rather like the English terms fairy and Faerie). In Vampire Hunter D they identify themselves as "The Snake Women of Midwich," but I take this to be rather poor '80's English adaptation: they look and act at some points exactly like traditional rokurokubi, draining the life and power from D while twining their long prehensile necks around him [fig.2].


There are several different kinds of rokurokubi. One is a type of fury, cursed by their own failings to torment other transgressors against karma. Another tries to live a normal life among humans, but cannot resist showing off and scaring fools, children, drunkards, or sleepers, as they know that no-one will believe them. A third has been so successful in living life as a human that she forgets she is a rokurokubi, and only elongates her neck unconsciously while sleeping, giving anyone who is watching (like her hapless husband) a scare. This third kind may relate dreams of observing things from odd angles, unaware that this is caused by her head snaking around the room.


I next saw a group of rokurokubi while watching the "Operation Specter" part of Pom Poko, where the tanuki (supernatural raccoon dogs) are staging a parade of traditional Japanese ghost and fairy tale characters in order to inspire belief and fear among the humans who are destroying their woodland home. In one of my favorite scenes, two elderly gentlemen are drinking in an outdoor bar, opining on the foolishness of childhood beliefs, while behind them wondrous and horrific apparitions tumble by. The idea that if they would just turn away from their little lighted pool of comfort and explanations they might see that the world is full of more than they acknowledge [fig.3]. It's when I saw the three ladies behind them that I began to see there must be something behind this image.


It was further confirmed when I watched Hellboy: Sword of Storms. In this animated feature Hellboy is whisked away to a visionary, legendary Japan and encounters traditional characters, including a spider-woman, a fox-spirit, and a trio of rokurokubi [fig.4]. This third time interested me so much I finally looked into the legends and found out what was behind it all. What is still unexplained for me is why there are always three in these animated movies; I haven't seen any tale or tradition that insists on the number. Perhaps it is only because the tripling of female figures is always more threatening: three witches, three furies, three fates, all ganging up and surrounding the adventurer.

Wednesday, February 10, 2010

Late For Hallowe'en: A Book Review











"A shiver ran down Judy's spine, but not entirely one of fright. It seemed as though she was on the threshold of a completely new, rather wicked, but very exciting world, a world that went on by itself quite independently of the human one. She was at once thrilled and apprehensive."
Every now and then I run across a book that I could have read as a kid, that I probably would have read as a kid, or that maybe I even did read but lost in the mists of time, so simply and easily it slips into the shelf by old favorites and odd influences. Such a book is Late For Hallowe'en, by Camilla Fegan.
It is the story of ten year old English girl named Judy, and what happens when a witch named Murgatroyd and her black cat Hornsbydale set up housekeeping in the rhododendron cave at the bottom of her garden. Murgatroyd has missed the Annual Witches' Dance on Hallowe'en (hence the title) where the flying spell on her broomstick can be renewed, and so she is stranded for a year.
Judy is a kind and curious girl with an eye for wonder. Murgatroyd is selfish, snappy, and has a thirst for power, but is not without a sort of off-handed generosity. The cat Hornsbydale is a mischievous tattletale, as likely to reveal the witch's secrets to Judy as to tell Murgatroyd what Judy is up to. And Judy does have her own secret agenda when Chinquintafizz shows up.
Chinquintafizz (Fizz for short) is a wise and benevolent dragon that Murgatroyd has released from a painting on an old lacquer tray, so she can learn the magic of Fizz's ancient master, the Chinese magician Fly-by-the-Moon. Fizz wants only to keep Judy out of the hands of the witches and return to Fly-by-the-Moon where he now dwells in the Perfect Beyond.
Judy, who learns more and more about the magic world as the year progresses, must come to terms with what this knowledge means to her, whether she will become a witch as Murgatroyd wants or follow a more enlightened path as Fizz counsels. It all comes to a boil on "The Night of a Hundred Witches," when Hallowe'en rolls around again.
A large part of the charm of this little book (it's only 109 pages long) are the set pieces of description. They are never so long as to slow the story, or so detailed as to paint complete pictures, but are intricate and vivid enough to give the imagination fine food to chew on. For instance, here is the rhododendron cave after Murgatroyd has set up residence:
"There was a bright fire burning in the centre of the cave, with the cauldron slung on a tripod over the centre, giving forth a soft, greeny-colored steam. There was a three-legged stool, and three shelves around the walls. The ends of the shelves balanced on the branches. One shelf was laden with bottles, one with jars, and one with a number of books, all so tattered and blackened with age that it was a wonder they didn't fall to pieces. Propping them up were bookends made of little stuffed barn owls. All the bottles and jars were labeled, and full of peculiar colored mixtures and powders."
Once a scene is set, it is seldom referred to again. The action proceeds briskly. There is never a time when Judy stops to consider the oddity of her adventures. She accepts dragons and witches in much the same way she accepts mice and lizards, owls and bats, simply as another datum of the world in which she lives. But in contrast to Murgatroyd, to whom magic is a matter of everyday business, Judy holds all things, mundane or magical, in wonder.
If I had to guess, I would place Late For Hallowe'en's literary ancestors as The Midnight Folk by John Masefield, Bed-knob and Broomstick by Mary Norton, and Carbonel, The King of Cats by Barbara Sleigh. The illustrations by Eileen Armitage are also reminiscent of Carbonel, being squiggly and suggestive rather than having pinned-down details.
This book was first published in 1966 in Great Britain; the American edition (the one I have) in 1967. Right now, available copies of it seem thin on the ground. A quick search revealed that it is on a "Deserves To Be Reprinted" list, that it evokes fond memories from those who recalled it, and the one edition for sale on Amazon was going for $165. I got mine for fifty cents at our local school book sale. This seems magical enough to me.

Monday, February 8, 2010

Thought For The Week: Feb. 8

"...Let us go on and take the adventure that shall fall to us."


--C. S. Lewis, The Lion, the Witch and the Wardrobe.

Friday, January 15, 2010

More On Wizard Action Figures















A further search coughed up this picture of the wizard from Dragonriders of the Styx in full regalia, including his odd little metallic "crystal ball" (with a handle on the bottom). Apparently there was also a variant of this figure, done in black with grey accents, that was e-e-e-vill, of course.


Perhaps the oldest wizard action figure I have is the Gandalf that Knickerbocker put out as merchandising for the Ralph Bakshi version of The Lord of the Rings, back in the late '70's. We got the whole line-up (except for Sam, which we never found); if we had been more foresighted we would have bought extras and kept them mint-in-box as investments, as even loose figures of this line are commanding huge prices for old pieces of plastic. Gandalf got a lot of play in the old days, even though he was much larger than the 3 and 3/4" format of most of the action figures of the time. His body is constructed of a hollow shell, with articulation only at the shoulders; these days there is a hint of translucence around the beard, and the paint is peeling on his hands. Also, when my niece was three I let her play with some of my sturdier toys, and she surreptitiously chewed on the hatband of Gandalf's pointy hat.


A few years before Peter Jackson's The Lord of the Rings movies came out, the Toy Vault company started to run a line of Middle-Earth action figures. There were only eight figures (with variants), and the Jackson movies and their merchandising effectively knocked this line off the perch, but while it was going I got every one I could. This included three versions of Gandalf: a basic Gandalf the Grey, an "Unexpected Party" Gandalf in a fancy cloak, and a Gandalf the White. They all came with a pipe, pouch, pointy hat, sword and scabbard. The Gandalf the White's staff was different. Instead of looking like a gnarly hooked root like the other two, it was thin, twisted, black, and thorny, which I always thought was a peculiar design choice for a good wizard's staff.


And now I find that DC Universe/Justice League Unlimited has come out with a new action figure, named, simply, The Wizard. It is, in fact, Shazam, the centuries-old sorcerer who gives the young Billy Batson the power to turn into Captain Marvel whenever he repeats his mystic name. He is the image of wizardry pared down to it's most basic, iconic essentials: the robe, the long white beard, and a certain air of authoritative knowingness. It looks great, has nice flexible potential as far as play goes, and I want it.


In the world of action figure play, the wizard has an interesting niche. He may be an advisory figure, someone who gets the story going and offers advice but has little to doing with the actual working out of the action, or he is opposed on the opposite side by an equal or greater power, or he may be the power that the hero fights and must overcome at great odds. The reason for this is obvious: if his awesome powers are brought into play without opposition the story is over before it has begun. In a simple playing as in any greater imaginative undertaking, the wizard is an excellent stirrer of action.

Wednesday, January 13, 2010

Wizardy Wednesday















I love wizards. I love action figures. I love wizard action figures! There is a plethora of good wizard action figures around today, thanks to marketing tie-ins with blockbuster movie franchises such as The Lord of the Rings and Harry Potter, but there was a time, dear children, a dark and dubious time, when wizard toys were scarce on the ground, and what was there was of peculiar quality...


Take the wizard from the line Dragonriders of the Styx, shown in the first picture. He came with a snappy blue plastic coat (of the old original Kenner type) and a little wand with a star on it. With his conical hat and pointed shoes, he could hardly have been more iconic (or generic) of the old stereotypical image of the wizard, unless his beard and robes had been longer. One can see from a simple design point of view why they had to be as short as they are. Dragonriders was produced in a rather low, poor grade brittle plastic with weak joints, and my wizard was soon limping around with one leg.


A vast upgrade were the Dungeons and Dragons figures, Kelek (evil wizard, picture two) and Ringlerun (good wizard, picture three). Once again, they are designed around iconic principles, but the quality and details are vastly upgraded. They sport the staffs more commonly associated with wizards in the fantasy genre at the time, with Kelek's being sportingly detailed with dragons and demons in a sickly green hue and Ringlerun's being more simple and directly made of honest wood with a knob on the end. Kelek is dressed in Evil Black with that spiked collar that's been fashionable with villains since at least Ming the Merciless, with Ringlerun has the shiny, spangly White that all Good-alignment magic-users aspire to. Both still wear pointy shoes. One detail that always annoyed me, though, was that the good wizard had a light blond beard, which looked a little odd, but did help differentiate him from his opposite number.


And now we come to The Wizard's Magic line. I have never personally seen these, I only found them on eBay. They look cheap. They look splashy. They look like they were produced in a really quick, commercial way to cash in on the popularity of wizards lately. And I really really want them.


What's not to like? First of all, look at that original price. $1.99. These are toys produced to be played with, to be scuttled through grass and dropped from trees and smashed together, because no-one cares when they fall apart. Their design screams their purpose. The evil wizard, dressed all in black, with green skin and a bright red beard? The good wizard, stocky and genial, and confident enough to wear the mystic colors of pink and purple? You can tell he's good natured, he smokes a pipe! And look at those great accessories. The evil wizard has a smoking beaker, a book, a wand, and a broomstick; the good wizard has a staff (with a star on top!), a scroll, a sword, and a smoking pipe. I covet these grooblies for my collection; the price of the whole package is worth those alone.


The trouble with having action figures of such well-established characters as Gandalf or Dumbledore (and I know this from the days when I used to truly play with toys) is that what you know about them can limit what you do with them. Few can be as wise as Gandalf or as clever as Dumbledore, so, as far as play goes, they become background, or degenerate into fireball-throwing deus ex machina. These nameless, generic wizards have vast potential. One can create their back stories, develop their personalities, set their powers and limitations. Cheap and cheesy as they may seem, they are ripe for creative response.